搜索结果: 91-105 共查到“游戏”相关记录265条 . 查询时间(0.514 秒)
SIDH: A Game-Based Architecture for a Training Simulator
SIDH Game-Based Architecture Training Simulator
2009/9/3
Game-based simulators, sometimes referred to as “lightweight” simulators, have benefits such as flexible technology and economic feasibility. In this article, we extend the notion of a game-based simu...
Games and Agents: Designing Intelligent Gameplay
Games Agents Designing Intelligent Gameplay
2009/9/3
There is an attention shift within the gaming industry toward more natural (long-term) behavior of nonplaying characters (NPCs). Multiagent system research offers a promising technology to implement c...
Artificial intelligence (AI) in computer games covers the behaviour and decision-making process of game-playing opponents (also known as nonplayer character or NPC). Current generations of computer an...
Perceptually Valid Facial Expressions for Character-Based Applications
Perceptually Valid Facial Expressions Character-Based Applications
2009/9/3
This paper addresses the problem of creating facial expression of mixed emotions in a perceptually valid way. The research has been done in the context of a “game-like” health and education applicatio...
Venation Skeleton-Based Modeling Plant Leaf Wilting
Venation Skeleton-Based Modeling Plant Leaf Wilting
2009/9/3
A venation skeleton-driven method for modeling and animating plant leaf wilting is presented. The proposed method includes five principal processes. Firstly, a three-dimensional leaf skeleton is const...
Experiential Learning in Vehicle Dynamics Education via Motion Simulation and Interactive Gaming
Experiential Learning Vehicle Dynamics Education Motion Simulation Interactive Gaming
2009/9/3
Creating active, student-centered learning situations in postsecondary education is an ongoing challenge for engineering educators. Contemporary students familiar with visually engaging and fast-paced...
Towards a Serious Game to Help Students Learn Computer Programming
Serious Game Students Computer Programming
2009/9/3
Video games are part of our culture like TV, movies, and books. We believe that this kind of software can be used to increase students' interest in computer science. Video games with other goals than ...
An Application of a Game Development Framework in Higher Education
Game Development Framework Higher Education
2009/9/3
This paper describes how a game development framework was used as a learning aid in a software engineering. Games can be used within higher education in various ways to promote student participation, ...
A New 3D Model Retrieval Method with Building Blocks
3D Model Retrieval Method Building Blocks
2009/9/3
As the numbers of 3D models available grow in many application fields, there is an increasing need for a search method to help people find them. Unfortunately, traditional search techniques are not al...
Serious games are being more and more deployed in such diverse areas as public awareness, military training, and higher education. One of the driving forces behind this stems from the rapidly growing ...
Fast and Reliable Mouse Picking Using Graphics Hardware
Fast Reliable Mouse Picking Graphics Hardware
2009/9/3
Mouse picking is the most commonly used intuitive operation to interact with 3D scenes in a variety of 3D graphics applications. High performance for such operation is necessary in order to provide us...
Face to Face: Anthropometry-Based Interactive Face Shape Modeling Using Model Priors
Anthropometry-Based Interactive Face Shape Modeling Model Priors
2009/9/3
This paper presents a new anthropometrics-based method for generating realistic, controllable face models. Our method establishes an intuitive and efficient interface to facilitate procedures for inte...
Video games are typically executed on Windows platforms with DirectX API and require high performance CPUs and graphics hardware. For pervasive gaming in various environments like at home, hotels, or ...
A Dense Point-to-Point Alignment Method for Realistic 3D Face Morphing and Animation
Dense Point-to-Point Alignment Method Realistic 3D Face Morphing Animation
2009/9/3
We present a new point matching method to overcome the dense point-to-point alignment of scanned 3D faces. Instead of using the rigid spatial transformation in the traditional iterative closest point ...
Real Time Animation of Trees Based on BBSC in Computer Games
Real Time Animation Trees BBSC Computer Games
2009/9/3
That researchers in the field of computer games usually find it is difficult to simulate the motion of actual 3D model trees lies in the fact that the tree model itself has very complicated structure,...