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Activity Classification for Interactive Game Interfaces
Activity Classification Interactive Game Interfaces
2009/9/3
We present a technique for modeling and recognising human activity from moving light displays using hidden Markov models. We extract a small number of joint angles at each frame to form a feature vect...
Ambient Games, Revealing a Route to a World Where Work is Play?
Ambient Games ambient music Work
2009/9/3
A novel way of playing games called ambient gaming is defined and described. Growing out of ideas in ambient music, ambient gaming is defined as “ignorable as it is interesting” after Brian Eno's desc...
A Real-Time Facial Expression Recognition System for Online Games
Real-Time Facial Expression Recognition System Online Games
2009/9/3
Multiplayer online games (MOGs) have become increasingly popular because of the opportunity they provide for collaboration, communication, and interaction. However, compared with ordinary human commun...
Using a Camera Phone as a Mixed-Reality Laser Cannon
Camera Phone Mixed-Reality Laser Cannon
2009/9/3
Despite the ubiquity and rich features of current mobile phones, mobile games have failed to reach even the lowest estimates of expected revenues. This is unfortunate as mobile phones offer unique pos...
Strategic Team AI Path Plans: Probabilistic Pathfinding
Strategic Team AI Path Plans Probabilistic Pathfinding
2009/9/3
This paper proposes a novel method to generate strategic team AI pathfinding plans for computer games and simulations using probabilistic pathfinding. This method is inspired by genetic algorithms (Ru...
Game Portability Using a Service-Oriented Approach
Game Portability Service-Oriented Approach
2009/9/3
Game assets are portable between games. The games themselves are, however, dependent on the game engine they were developed on. Middleware has attempted to address this by, for instance, separating ou...
A Study of Interaction Patterns and Awareness Design Elements in a Massively Multiplayer Online Game
Interaction Patterns Awareness Design Elements Massively Multiplayer Online Game
2009/9/3
Massively multiplayer online games (MMOGs) have been known to create rich and versatile social worlds for thousands of millions of players to participate. As such, various game elements and advance te...
A Gameplay Definition through Videogame Classification
Gameplay Definition Videogame Classification
2009/9/3
This paper is part of an experimental approach aimed to raise a videogames classification. Being inspired by the methodology that Propp used for the classification of Russian fairy tales, we have iden...
Story has traditionally been seen as something separate to gameplay—frequently relegated to an afterthought or epiphenomenon. Nevertheless, in the FPS genre there has been something of a renaissance i...
Efficient Terrain Triangulation and Modification Algorithms for Game Applications
Efficient Terrain Triangulation Modification Algorithms Game Applications
2009/9/3
An efficient terrain generation algorithm is developed, based on constrained conforming Delaunay triangulation. The density of triangulation in different regions of a terrain is determined by its flat...
Online games have exploded in the last few years. These games face several problems linked to scalability and interactivity. In fact, online games should provide a quick feedback of users' interaction...
Towards an Information Model of Consistency Maintenance in Distributed Interactive Applications
Information Model Consistency Maintenance Distributed Interactive Applications
2009/9/3
A novel framework to model and explore predictive contract mechanisms in distributed interactive applications (DIAs) using information theory is proposed. In our model, the entity state update scheme ...
Hierarchical Pathfinding and AI-Based Learning Approach in Strategy Game Design
Hierarchical Pathfinding AI-Based Learning Approach Strategy Game Design
2009/9/3
Strategy game and simulation application are an exciting area with many opportunities for study and research. Currently most of the existing games and simulations apply hard coded rules so the intelli...
Computer games and interactive entertainment have gained much attention recently in the domain of digital media. They are now being applied or used in many areas such as entertainment, education, trai...
The Playing Session: Enhanced Playability for Mobile Gamers in Massive Metaverses
Playing Session Playability Mobile Gamers Massive Metaverses
2009/9/3
Internet ubiquity and the success of mobile gaming devices are increasing the interest in wireless access to virtual environments. Mainly due to the mobility factor and wireless medium features, tradi...