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近日,浙江大学出版社编制出台《学术著作出版规范》,针对学术著作出版的过程,对书稿的格式、要素、流程和版式等方面提出明确要求。据了解,这是我国出版社出台的第一部学术著作出版规范,将于2012年4月1日起在浙大出版社试行。
中国动漫游戏产业投融资论坛举办 200余人参加
中国 动漫游戏产业 投融资论坛
2010/8/12
2010年7月30日,由北京动漫游戏产业联盟主办,新元文化产业俱乐部承办的中国动漫游戏产业投融资论坛举办,来自业内的众多动漫企业和投资机构共200余人参加此次论坛。
浅谈网络游戏对青少年的影响
网络游戏 青少年 影响
2009/11/27
不可否认,网络游戏对青少年具有开发大脑,提升智力,培养、提高创新意识,缓减压力,增强自信心,磨练意志,加强团队配合精神的积极影响。但是,网络游戏也存在一些使青少年沉溺网络游戏,从而影响正常工作、学习、生活的负面影响。因此,不管是游戏开发商,还是广大青少年、政府、学校以及其他社会力量,都应该以正确的态度对待网络游戏,尽可能多的利用网络游戏的益处,努力将其负面影响减小到最低程度。
浅谈游戏界面的人性化设计
界面设计 人性化 游戏界面
2009/11/17
目前游戏产业方兴未艾。一些专家预测,2015年前后,世界上部分发达国家将进入休闲娱乐时代。有鉴于此,该文尝试从现代工业设计的角度,对游戏界面设计的人性化设计作以论述,希望能引起更多关注。
游戏业在忐忑中享受花样年华
游戏公司 游戏业
2009/9/21
电子游戏被称为与电影、文学、美术、音乐等艺术形式并列的〝第九艺术〞,曾经被认为是孩子的玩意而被成人消费市场所忽视。在广播电视受众减少、影迷数量停滞不前的背景下,游戏产业以每年两位数的高速增长,PC游戏、网络游戏、视频游戏、手机游戏……都成为人们津津乐道的〝赚钱机器〞。游戏可以说无孔不入,就连美国大兵都是通过电子游戏训练出来的。游戏不再〝让女人走开〞德勤会计师事务所在去年编制的《摩尔定律及电子游...
The use of sound in an interactive media environment has not been advanced, as a technology, as far as graphics or artificial intelligence. This discussion will explore the use of sound as a way to in...
Generation of Variations on Theme Music Based on Impressions of Story Scenes Considering Human's Feeling of Music and Stories
Theme Music Story Scenes Human's Feeling
2009/9/3
This paper describes a system which generates variations on theme music fitting to story scenes represented by texts and/or pictures. Inputs to the present system are original theme music and numerica...
Auto Coloring with Enhanced Character Registration
Auto Coloring Enhanced Character Registration
2009/9/3
An enhanced character registration method is proposed in this paper to assist the auto coloring for 2D animation characters. After skeletons are extracted, the skeleton of the character in a target fr...
Using a Mobile Phone as a “Wii-like” Controller for Playing Games on a Large Public Display
Mobile Phone “Wii-like” Controller Playing Games Large Public Display
2009/9/3
Undoubtedly the biggest success amongst the recent games console releases has been the launch of the Nintendo Wii. This is arguably due to its most innovative attribute—the wireless controller or “Wii...
A Hybrid Fuzzy ANN System for Agent Adaptation in a First Person Shooter
Hybrid Fuzzy ANN System Agent Adaptation First Person Shooter
2009/9/3
The aim of developing an agent, that is able to adapt its actions in response to their effectiveness within the game, provides the basis for the research presented in this paper. It investigates how a...
A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines
Conceptual Framework First-Person Shooter Audio Game Engines
2009/9/3
We introduce and describe a new conceptual framework for the design and analysis of audio for immersive first-person shooter games, and discuss its potential implications for the development of the au...
Game Play Schemas: From Player Analysis to Adaptive Game Mechanics
Game Play Schemas Player Analysis Adaptive Game Mechanics
2009/9/3
Schema theory provides a foundation for the analysis of game play patterns created by players during their interaction with a game. Schema models derived from the analysis of play provide a rich expla...
A Constraint-Based Approach to Visual Speech for a Mexican-Spanish Talking Head
Constraint-Based Approach Visual Speech Mexican-Spanish Talking Head
2009/9/3
A common approach to produce visual speech is to interpolate the parameters describing a sequence of mouth shapes, known as visemes, where a viseme corresponds to a phoneme in an utterance. The interp...
Real-Time Optimally Adapting Meshes: Terrain Visualization in Games
Real-Time Optimally Adapting Meshes Terrain Visualization Games
2009/9/3
One of the main challenges encountered by interactive graphics programmers involves presenting high-quality scenes while retaining real-time frame rates on the hardware. To achieve this, level-of-deta...