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VIRTUAL 3D CITY MODELING: TECHNIQUES AND APPLICATIONS
Virtual 3-D City Geomatics Techniques, Laser Scanning, Close Range Photogrammetry, Level of Detail.
2014/4/21
3D city model is a digital representation of the Earth‟s surface and it‟s related objects such as Building, Tree, Vegetation, and
some manmade feature belonging to urban area. There ar...
PARTICIPATORY GIS: EXPERIMENTATIONS FOR A 3D SOCIAL VIRTUAL GLOBE
GIS, Mobile PGIS Services Three-dimensional Virtual globe, Web based
2014/4/21
The dawn of GeoWeb 2.0, the geographic extension of Web 2.0, has opened new possibilities in terms of online dissemination and
sharing of geospatial contents, thus laying the foundations for a fruit...
Feedforward Control of A 3D Physiological Articulatory Model for Vowel Production
articulatory model feedforward control vowel production
2012/12/18
A 3D Physiological articulatory model has been developed to account for the biomechanical properties of speech organs in speech production. To control the model for investigating the mechanism of spee...
3D Space-Time Visualization of Player Behaviour in Pervasive Location-Based Games
3D Space-Time Visualization Player Behaviour Pervasive Location-Based Games
2009/9/3
Location-based games not only offer new experiences for the players, but also present new challenges for researchers in terms of analyzing player behaviour. Whilst many ethnographical studies have pre...
A New 3D Model Retrieval Method with Building Blocks
3D Model Retrieval Method Building Blocks
2009/9/3
As the numbers of 3D models available grow in many application fields, there is an increasing need for a search method to help people find them. Unfortunately, traditional search techniques are not al...
Video games are typically executed on Windows platforms with DirectX API and require high performance CPUs and graphics hardware. For pervasive gaming in various environments like at home, hotels, or ...
A Dense Point-to-Point Alignment Method for Realistic 3D Face Morphing and Animation
Dense Point-to-Point Alignment Method Realistic 3D Face Morphing Animation
2009/9/3
We present a new point matching method to overcome the dense point-to-point alignment of scanned 3D faces. Instead of using the rigid spatial transformation in the traditional iterative closest point ...
Investigation of 3D tongue shape for model control
Investigation 3D tongue shape model control
2012/12/18
It is widely accepted that for coarticulation, there are two effects, anticipation , and carry over . The anticipation effect reflects the planning of the articulatory targets by considering their con...
3D游戏角色动画(一)
角色动画 3D游戏
2008/3/19
本文主要描述了3D游戏角色动画的原理及应用,从介绍微软的X文件到最为广泛应用的骨骼蒙皮动画,另外简要的介绍了下渐变动画的原理。
3D游戏角色动画(二)
角色动画 3D游戏
2008/3/19
这里的骨骼蒙皮动画特指skinnd mesh,也叫骨骼动画。无论是合金装备,波斯王子,还是魔兽世界,到处都是骨骼动画技术的运用。用它塑造了各种各样,栩栩如生的生物。其中,人类体格的骨骼动画运用最为广泛。现在让我们一步一步揭开它神秘的面纱。
OGRE 3D 程序设计 (9)
程序设计 OGRE 3D
2008/3/19
动画是由若干静态画面,快速交替显示而成。因人的眼睛会产生视角暂留,对上一个画面的感知还末消失,下一张画面又出现,就会有动的感觉。计算机图形学中的动画也同样遵循着这一本质的原理。只不过不同于传统动画的手绘和拍摄,Ogre图形引擎可以通过自动或半自动的方式实时产生并播放动画图片。
OGRE 3D 程序设计 (8)
程序设计 OGRE 3D
2008/3/19
在Ogre中,并没有要求你一定要把最终的显示画面渲染到图形显示设备上。换句话说,Ogre最终渲染到帧缓存的结果(颜色数据),既可以在显示器上面展示也可以输送到其他渲染目标。在这里,渲染目标的概念是一个用来保存渲染结果(二维信息)的存储区域,它既可以在显存中也可以在AGP[1]的共享储存区域中。
OGRE 3D 程序设计 (7)
13程序设计 OGRE 3D
2008/3/19
在Ogre中所有被用来帮助程序进行渲染工作的东西都被称为资源,其中包括模型,骨骼,材质,GPU程序等。而Ogre对这些资源文件和数据载入的组织策略被称为资源管理。
OGRE 3D 程序设计 (5)
程序设计 OGRE 3D
2008/3/19
在这里我可以大胆的断言,目前在地球上,所有的图形引擎都在使用场景图(Scene Graph)的概念来组织管理它里面可渲染的物体(我甚至怀疑外星人也在用这个)。 场景图在图形引擎中的地位是毋庸置疑的,它不仅提供了对用户在空间中查找和搜索物体提供了高速的优化,并且针对程序库(对我们而言就是Ogre)的渲染需要,提供了相应的搜索、排序以及剔除功能。在某些时候也被用来进行碰撞检测。在一些具体的设计里面,场...
OGRE 3D 程序设计 (4)
程序设计 OGRE 3D
2008/3/19
读到这本书的这个章节的时候,相信你已经很好的了解了Ogre 3D的设计理念,以及其中各部分协同工作的方式。现在已经可以开始用Ogre API真正的写一个应用程序了。这个章节给你提供一个简单的开端,实现了一个Ogre API的外壳,这些内容也是任何Ogre应用程序所需要的基础。