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This publication strives to make public and amenable to critique a digital exhibition that represents the practice of two novice teachers, a veteran teacher, and a veteran teacher educator.
Learning To Look Beyond The Boundaries Of Representation:Using Technology To Examine Teaching (Overview For A Digital Exhibition:Learning From The Practice Of Teaching).
This paper presents a user-friendly Windows-based educational software system for explanation and demonstration of the procedure of digital monoplotting. The software system named Digital Monoplotting...
COPYRIGHT ISSUES FOR DIGITAL MATERIAL AND ITS DISTRIBUTION.
There is an inconsistency between a growing need for national research on issues of child and adolescent health and the wide range of diverse curriculum responses to health issues undertaken by in...
According to the results of PISA 2009, while girls are more proficient readers than boys in both print and digital media, it appears that the gap in performance is narrower in the digital medium. It h...
The purpose of this study is to promote elementary school student’s conception and interest of insect. In this study, we device a digital game, which possessed scientific and fun, base on the concepti...
In this paper we will discuss how positive psychology can contribute to the design of digital games and in particular training applications like Serious Games. While digital games have been known for ...
The immersive and engaging characteristics of digital games are leading current pedagogical discussions about digital media. Game scientists, (pedagogical) researches, and practitioners continue to at...
This article describes the development of a Digital Integrated Circuit Design curriculum, which includes how to select the design level and how to implement the design. The curriculum is for the under...
One Laptop per Child (OLPC) is one of the high profile initiatives to try to narrow the inequality of access to ICT (digital divide). However, despite the fact that OLPC currently has distributed more...
This paper outlines research which explores the potential of narrative technology: the synergy of storytelling and computing to enhance creativity and creative education. The paper outlines the theore...
In this paper I examine the assumptions or ‘cultural models’ (Gee, 1992, p. 60) that 70 aspiring Digital Generation pre-service teachers in south-east Queensland have formed about themselves as future...
This paper reports on the perceptions of teacher education student of the value of using digital tools to analyse video-based information on the practice of teachers in classrooms. This strategy was e...

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