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A Dense Point-to-Point Alignment Method for Realistic 3D Face Morphing and Animation
Dense Point-to-Point Alignment Method Realistic 3D Face Morphing Animation
2009/9/3
We present a new point matching method to overcome the dense point-to-point alignment of scanned 3D faces. Instead of using the rigid spatial transformation in the traditional iterative closest point ...
Real Time Animation of Trees Based on BBSC in Computer Games
Real Time Animation Trees BBSC Computer Games
2009/9/3
That researchers in the field of computer games usually find it is difficult to simulate the motion of actual 3D model trees lies in the fact that the tree model itself has very complicated structure,...