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There has been tremendous interest in deep learning across many fields of study. Recently, these techniques have gained popularity in the field of music. Projects such as Magenta (Google's Brain Team'...
To illustrate the emergence of a simplicity bias, we here adopt Hayes and Wilson's (2008) Maximum Entropy phonotactic model of grammar, which de nes a probability distribution over the space of poss...
This paper will try to demonstrate that the presence in Italian system of design of both types of individual and collective learning (learning by doing and learning by using) generates a knowledge cre...
Strategy game and simulation application are an exciting area with many opportunities for study and research. Currently most of the existing games and simulations apply hard coded rules so the intelli...
We describe an approach for simulating human game-play in strategy games using a variety of AI techniques, including simulated annealing, decision tree learning, and case-based reasoning. We have impl...
Creating active, student-centered learning situations in postsecondary education is an ongoing challenge for engineering educators. Contemporary students familiar with visually engaging and fast-paced...
Distant E-learning is a main issue nowadays, and it is strongly motivated by social and economical considerations. The increased people mobility and the reduction of educational costs push to develop ...
This paper contributes towards knowledge and understanding of the creative use of software and hardware tools for computer music. It stems from a strategic need to continually rationalize the way mone...
Building communities of learning using digital resources should be a part of curriculum design. Students need to develop skills of collaborative working and reflective practice to enable them to face ...
This article describes the process of learning and development that occurred when the prevention and early intervention project, Sing & Grow, began to provide services to indigenous families. The firs...
This article describes the process of learning and development that occurred when the prevention and early intervention project, Sing & Grow, began to provide services to indigenous families. The firs...
Background in singing pedagogy. Learning to sing involves mastery of basic motor and sensory skills combined with an understanding of relevant musical parameters and assimilation of appropriate beha...
How to design effective learning opportunities? Why is learning by experience often more efficient than learning by studying? How to provide the learning experiences needed to respond to current cha...
In 21st Century, through the E-learning, students can be fostered the abilities of critical thinking and skills of problem solving. Resulting from this learning, learners can apply their learned k...
Digital Game-Based Learning for Kids and Students Edutainment

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