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Claims around the blurring of producer and consumer categories and user-creativity are now commonplace in the so called age of Web 2.0. Within digital gaming specifically, efforts to enable players t...
The Dutch television soap opera Good Times Bad Times has been popular with youth audiences for many years. In this article, I discuss three ‘active’ ways in which young people from diverse ethnic back...
Studies on fandom show an Anglo-Saxon bias and most of them take gender, age, sexuality and class as the key to understand fandom. Following globalisation theory, this study argues for the importance ...
Film dialogue has a substantial presence in the popular circulation and consumption of films, from the AFI’s celebration of the most quoted movie lines to viewer practices of memorizing and reciting f...
In 2006 a team led by Prof. Martin Barker at Aberystwyth University was commissioned by the British Board of Film Classification to study audience responses to five films that the board had recently s...
This paper aims to understand the notion of the “popular” and the “national”, as it was used during the first period of sound films in Colombia (ten feature films made between 1939 and 1945). It argu...
This paper is an ethnographic study of the Nigerian movies industry, Nollywood. It begins by considering the antecedents to this industry, in an attempt to identify factors that structure production p...
Who are the documentary audience? This paper presents research carried out between 2002 and 2007, in the UK, Netherlands, Spain and Austria, which aims to define this largely unstudied group. Evidence...
In what ways and under what circumstances can a movie be a resource for individuals and their thoughts about existential matters? This central research question has been investigated using a both quan...
In 2004 forty seven people in their twenties and thirties from the UK and Ireland, agreed to participate in research regarding their film watching. A key aspect to the research was: what evidence exis...
This paper discusses a feminine aesthetic of cinematic horror informed by ethnographic study of the female horror film audience. In particular, this analysis of audience responses focuses on genre sty...
This paper explores the responses of players of the video game series Resident Evil to its adaptation in film. Initial research of gamers on the internet movie database’s (Imdb) Resident Evil message ...
This paper examines the degree to which the performance of gender is sustained and/or problematised through the triangular relationship between popular cinema, film audiences, and the social/cultural ...
Research into young child audiences has emphasised the active nature of meaning making, notably in terms of the developing modal criteria that children employ to distinguish between ‘television fantas...
Henry Jenkins’ influential book, Textual Poachers, discerns that fans consider characters to be the most important part of their investment with Star Trek: The Next Generation (TNG). Indeed, Jenkins ...

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